starsector hull forge. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. starsector hull forge

 
The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weaponstarsector hull forge  -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason

Much has happened, and much is yet to become reality. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. 1. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. The launcher works, but the loading screen to the main menu is where it crashes. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. Last I played it added +25% income to the colony. Version 3. csvAll the front slots are can opener weapons. 96a] Forge Production v1. Obviously, we still get to kee. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. • 1 yr. Anyway, have fun. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Reloads at a random interval of 10-15 seconds. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. 30 votes, 18 comments. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Ok, you need a seperate structure to make stuff from that, called hull forge. Every mod will need a Mod_Info. Lots of ads claim to be special “programs” but in reality are not. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. Go to starsector r/starsector. 8 save, remove the hull mod, save, exit and update to prevent a conflict. • Auxiliary Generators: Provides some slot. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Only add the. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. getHullSpec (). 96a-RC10). I also noticed various missing ship hulls in the starsector. 96a] Industrial. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Zero down with 2. 1. You need a ship forge for complete templates. Arcane signatures - Laboratory. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). Elevate your Starsector gameplay with the [0. 95. 96a] Forge Production v1. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. That way you can easily turn it on and off again. 0 Mod, the choice for serious players seeking advanced features and customization options. Alternatively, you could download the console command mod and use infinitefuel. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. 16. 95. • 15 days ago. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. 4 > 0. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. 95. 4X game features in Starsector. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 96a] Industrial. Change the 0 to 6 and it should be addable to every carrier. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. 1. StarSector Wiki is a FANDOM Games Community. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Sounds like some sales BS. ago • Edited 1 yr. 0. As far as I know, the deflector shields come built-in. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. - Made the Lithovore's Radar move. Fatal: Ship hull spec [csp_griffinP] not found. Fatal: Ship hull spec [csp_griffinP] not found. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Pro-Tip: you'll want AI cores to use the things. Doesn't effect anything else to my knowledge. 1a-RC6] (31. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. am experiencing a bug with the current version of Mayasura (8. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . - Fixed the issue where the were modules unable to use the N-Repair system. 4480 Posts 61 Topics Last post by JEENAH. Arranging holidays in an embrace with the Starsector is priceless. Quantum Heatsink hullmod: - New extra system: Cryoflare. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Mods must be compatible with the current version of Starsector to make it on this list,. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 96a] Industrial. Hello, I'd like to report a couple of bugs that I've found. 5 forge modpack thing for friends. Re: [0. Imo this is excellent in early-mid game when you're still building up your. - Not applicable to ArmaA's strikecrafts. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. Re: [0. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. These are meant for broader use within the Starsector. Discuss modding Starsector here. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. Consult. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. TheThunderhawk • 3 yr. Popular Mods. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Removed extra skill point scaling. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. The large ripple uses a lot of video memory. 3 with ease and take your gaming experience to the next level. Evolution 3. They are both flagship and AI fits sprinkled all over the place. Appropriate industries are Heavy Industry or Orbital Works. c - Campaign content expansion. 1a] Forge Production v1. The restoration docks is a great example of this. - Added Linked Hull (Copied from Dark. 165704 [Thread-4] INFO com. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. 96a] Industrial. 1. Gamma makes accurate copies. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. It converts metal and heavy machinery to supply. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. I gave myself 100000 marines with a cheat and that still wasn't enough. I. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Main Features. DME adds some new enemies to fight, and Seeker. Aria the Escalation v. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. 1. Heavy industries produces $25k of personal budget per unit of production. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Removed skills changes. 4. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. The main problem is the ion pulser. Guilty-Deer-2147. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. loading. Ships with officers piloting them or permanent hull mods are always recoverable, yes. c - Campaign content expansion. well i used the formula (2962-1850)/1850*100. 1 Mod, the choice for serious players seeking advanced features and customization options. « Reply #56 on: August 27, 2022, 10:04:06 PM ». 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. 1a] Forge Production v1. Logged. Some hullmods are built into ship hulls and cannot be removed. 95. on Today at 04:26:09 PM Modding Resources. 96a] Industrial. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. 11566 [Thread-4] ERROR com. Re: [0. 1. lang. 3 « 1 2 3. Ophichius • 1 yr. As far as I know, the deflector shields come built-in. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). Starsector > Mods > [0. Blueprints, Doctrine, and Production. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. 2. So you might want to wait until this bug is fixed. created a new . Hull Forge - yes, I understand the mechanics. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 96a] Industrial. 5 – 10/31/23. c - Campaign content expansion. Everyone is welcome There are only 3 guidelines: 1. Ancient laboratory -. Supply Forging gives you the option to convert these junk into supply. 3k range, smaller ships will always need to get in closer though. There's also Gacha S-mods, which blocks regular S-modding by default. They go straight into your storage, so they're basically free (unless you consider the building upkeep). combat. ago. • 4 yr. A single pristine nanoforge and orbital works is all you need. v2. [deleted] • 2 yr. That "ship. I already know about the lab for repairing damaged templates, but I did not found. Heavy industries produces $25k of personal budget per unit of production. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. So i heard something about a mod adding more hull mods and was very interested. You should take the salvaging skill that gives extra supplies from salvage. This means that you can. Evolution 3. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Quote from: Elijah on April 20, 2017, 03:42:10 AM. 1-1. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». They grant bonuses such as increased range and armor. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. This process can be better by carrying civilian ships and ships with salvage gantry. 1a] Forge Production v1. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Various Effect Supports. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. It provides a platform for game enthusiasts to create and share their own mods with the community. 456. 1. 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. starfarer. Oh, and cute girls. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Fixed – Hull Forge crash when printing a ship (Mod. fs. 1. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Posted April 30, 2022 by Alex in Development. -Only 1 built in hull-mod, regardless of skills. Open starsectorstarsector-coredatahullmodshull_mods. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. 2. GTG - Hull Mod Tier List. Every weapons deal 100% against hull but 5% armor always block damage. That shrinks 186 inventory space down to 1 space used at base level. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. Qweasdy • 4 yr. 7. 4. 1. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Aeyeoelle. Admiral; Posts: 1393; Re: Hull Mod Guide. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. Some of my 0. Gamma makes accurate copies. But it isn't even close to being overpowered since your fleet doesn't get any stronger, you just mitigate losses better. ago. All mods:Ship quality is the max of your biggest and best bonuses. 96a] Fleet Size By DP by Chozo [0. 5 with ease and take your gaming experience to the next level. This ship system is known to be used on the following ships: Gryphon Ravelin. starfarer. Honestly, both are valid options. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 0. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. Evolution 3. lang. Find the line that starts with "Automated Ship". The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. This fixes an oversight when production variables carried over to the next ability use. The super ships you can make with the hull forge triangle. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. ago. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. 6. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Elevate your Starsector gameplay with the Forge Production v1. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. 1 (yunruhullmods) Fleet Action History 1. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Evolution 3. Guilty-Deer-2147. It's only completed 25% of it's training, but already producing some. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Go to starsector r/starsector. New hullmods can be obtained by using "modspecs" available in. Will be interested to hear more. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. If a ship can be fit for the AI though, I made the fit for the AI. Tools, guides, and other resources. D - degraded drive field, increased maintenance. Re: [0. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. laboratory (after the hull forge used a template, this template is turned into a degraded template. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Evolution add a new industry Salvage Yards making the count to 5. -changed C-nanoforge power from 0. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Ship Loadout Guide (1/?) - Hullmods and Flux. Some of the product will be exported for income, and some of it will be. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. 1. There are three types of buildings connected with the templates. 8. Arcane signatures - Laboratory. But no shields or energy weapons. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. They are symmetrical, have lots of ballistic weapons, hull and armor. Dynamic Ship Generation. ago. 95. starfarer. used the D version. 1. DME adds some new enemies to fight, and Seeker. And btw, you can also add ship components which will help, but. fs. 96a] Iron Shell 1. 0. 1. ago. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 1 - Save Compatible with v2. 21. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. Evolution 3. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. I use 20 for no specific reason. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. The Armament Support System consumes AI cores and the other one is called Special. Diplomacy events see faction relationships changing over time. With. 5. Designed with simplicity in mind to highlight and. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. Only up to date for version 0. 1a] Supply Forging 1. 2. 10. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. . Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. fs. 1. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 1a-RC6 Vanilla Starsector in D tier, whew. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Guide. I hope it gets another rework, its just terrible in its current state. clumsyninja240 • 2 mo. Open Spotify Playlist. 1a] Forge Production v1. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. Reddit told me to survey planets in Remnant star systems, but now the. The ship can also be renamed and its weapon. lang.